Xiaoming Zhang

Noty

AI-assisted planner · Mobile app & desktop widget

2026 · Team of 3The Rookies finalist awardThe Rookies 2026Web & App Design · Finalist
Main Role
Mobile Interaction Designer
Duration
March – June 2026
Project Type
Team Product Design
Tools
Figma · Claude Code
Our three-person team presenting Noty
The Noty team celebrating together
The Noty team holding an award

Project Overview

A task manager
that feels as easy
as paper.

Noty is an AI-assisted planner for students who find existing task apps overwhelming. In our research, 70% of surveyed students hadn’t found a tool that worked for them. We combined quick voice and photo capture, AI-assisted project breakdown, and satisfying completion feedback to make planning feel as simple as paper.

Noty mobile app showing a focused daily task list alongside the welcome screen

My Role

I designed Noty’s mobile experience, translating our team’s research into task capture, planning, and completion flows. I created wireframes and interactive prototypes in Figma, introduced drag-to-reschedule, and refined the experience through two rounds of usability testing. I also used Claude Code to help build the mobile web app. Across our mobile and desktop concepts, 40 students said they would continue using Noty if it became available.

Mobile voice capture wireframe
Low-fidelity mobile task entry

Problem Statement

Illustrative scene of a student holding a sticky note while writing a notebook to-do list beside a task board

College students struggle to maintain a clear overview of their tasks across notebooks, calendars, reminders, and apps because keeping these tools organized takes too much effort.

Research Plan

CompetitiveAnalysisInterviewSurveySecondary
Todoist onboarding examined during competitive research

Competitive analysis

We compared onboarding, natural-language input, and quick capture in existing tools.

Insight

70%

of surveyed students hadn’t found a task-management tool that worked for them.

Where existing tools fall short

Pressure instead of support

Unfinished tasks created a sense of failure, making students avoid opening the app.

Completion without satisfaction

Checking off a task digitally lacked the sense of accomplishment students felt when crossing it off on paper.

Goals without manageable steps

Students set goals beyond their capacity, without manageable steps to help them make progress.

Captured, but out of sight

Tasks were recorded, but did not stay visible. Students added them and then lost them from their attention.

Students collaborating around a shared studio table with notebooks and project work

Our Goal

Make everyday planning feel simple, manageable, and as satisfying as pen on paper.

A calm workspace with a laptop, notebook, and a glass of tea

How Might We

How might we help students create, organize, and manage tasks with less effort and more clarity?

Ideation

We used quick sketches to explore different interface layouts and try out ideas at low cost.

Team reviewing paper sketches
60+Sketches
Task capture sketch
Cross-device overview sketch
Completion feedback sketch
Project breakdown sketch
Deadline planning sketch
Reminder sketch

Key Features

Task entry low-fidelity wireframe
Task entry
Voice confirmation low-fidelity wireframe
Voice confirmation

Testing & Iteration

We tested three everyday tasks over two rounds to find usability issues and refine the experience.

Test tasks

  1. 01Create a new task
  2. 02Create a new event
  3. 03Reschedule a task
Low-fidelity Noty screens showing task creation, planning, and calendar flows

Testing #01

Watching students use it, unguided

Students completed the three tasks without step-by-step guidance. We observed where they hesitated, then gathered usability and recommendation feedback.

Students
8
Tasks
3
SUS score
63.4 / 100
Average recommendation rating
8.6 / 10
01 / 03

Faster project recognition

Before

Students could not quickly distinguish previously created projects.

After

Replaced the ambiguous trophy with a folder icon, making projects faster to recognize.

Faster project recognition: before and after iteration
02 / 03

A timeline at a glance

Before

Tasks, deadlines, and subtasks were difficult to understand together in the calendar.

After

Added a project filter and visible date range so students can read each project’s timeline at a glance.

A timeline at a glance: before and after iteration
03 / 03

Task rescheduling

Before

Changing a task date required opening task controls from the list.

After

Enabled direct drag-and-drop from the home screen, so students can move work to a new day in one action.

Task rescheduling: before and after iteration

Testing #02

Validating the improvements

After refining the interactions, we tested the experience again to understand whether students could move through the same tasks more easily.

Students
8
Tasks
3
SUS score
85 / 100
Would recommend Noty
~90%

These prototype sessions assessed usability. They do not establish long-term adoption or retention.

Final Design

The final mobile and desktop experience brings together quick capture, project planning, and everyday progress.

01

Capture before it disappears

Evidence

Students moved between paper, calendars, notes, and memory. The longer the setup, the more likely a task was lost.

Decision

Support manual, voice, and photo input across the mobile app, widget, and desktop shortcut.

Intent

A user can capture first and organize later, without committing to one planning habit.

02

Replan without rebuilding the day

Evidence

Students wanted to reschedule directly from the to-do view when a plan changed.

Decision

I proposed drag-and-drop rescheduling from Today, so students could move unfinished work directly to another day.

Intent

Rescheduling becomes a direct manipulation instead of another form to complete.

03

Let AI create a starting point

Evidence

Large projects felt vague, oversized, and difficult to begin.

Decision

I focused on a review step where users can accept, reject, edit, or add to AI-suggested subtasks before saving.

Intent

AI reduces blank-page pressure without deciding the plan for the user.

04

See your project day by day

Evidence

Tasks, deadlines, and subtasks were difficult to understand together in the calendar.

Decision

Keep tasks connected to their projects and let students review the plan one day at a time.

Intent

Students can see what comes next without losing the context of the larger project.

On your desktop, too.

Three quick ways to keep tasks close while you work.

Just say “Hey Noty.”

Capture a task while you keep working.

Snap it. Noty adds it.

Bring a paper note into your plan.

Just cross it off.

Keep the satisfaction of paper.

Noty shown across a laptop desktop and a phone

Impact

40students expressed intent to continue using Noty

Across the mobile and desktop concepts, 40 students said they would continue using Noty if it became available. This reflects stated interest, rather than measured daily use or retention.

Clarity

Tasks that once lived in notes, reminders, and memory now have a place to be captured and reviewed.

Progress

Large assignments become editable, actionable steps so students can focus on what comes next.

Satisfaction

Visible completion feedback brings back the small reward of crossing something off on paper.

Confidence

A focused daily view and easy rescheduling help students move forward when plans change.

Live mobile experience

Try Noty

Explore how Noty helps you capture a task, break down a project, and adjust your day.

Open Noty (opens in a new tab)
Scan to open the Noty mobile experience
Scan to try on your phone

Reflection

What worked well

I translated research findings into concrete interactions: quick task capture, project breakdown, and drag-to-reschedule. Two rounds of usability testing helped me refine these flows and keep design decisions connected to students’ needs.

What could be better

We tested how easily students could use the flows, but learned less about their value in everyday life. Forty students expressed interest in continuing to use Noty; we still need to understand whether they would return and use it over time.

What I learned about AI

AI proposes. The user decides. AI can offer a starting point, while users review, edit, and confirm its suggestions. I would compare the effort of reviewing and correcting AI suggestions with planning manually to see whether AI actually makes the work easier.

If I started again

I would test the core flow in students’ everyday routines earlier, observing when they use it, when they stop, and how they respond when plans change. Those findings would guide which features to keep, simplify, or remove.